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Unity game engine robotics
Unity game engine robotics










It’s collaborative, malleable, extensible, iterative. Unity represents the way new creative technologists like to work. Both are dependent on physics, require algorithms for things like inverse kinematics, path planning, and AI. Both require the ability to visualize rich multi-dimensional data and visualization. It is technically a proprietary platform, but it’s a community, a far larger community than we find in the robotics domain, that said we think both worlds overlap significantly in terms of requirements. It has more than 5,000,000 registered developers, can be run on 25+ platforms, has an asset store with a million+ objects (with over 1,000,000 monthly downloads). Unity has become a ubiquitous platform for 2D and 3D, AR, and VR interactive content. Backed by an army of devoted world builders The Unity engine provides malleable, approachable environment for improving our platform. It’s that omnidisciplinarian orientation that led us to consider a game engine Unity, as the platform for our robot digital doubles. We’re as familiar with After Effects as we are with Kafka.

#UNITY GAME ENGINE ROBOTICS SOFTWARE#

Formant is comprised of roboticists and software engineers, but we also have deep experience in design and professional content creation tools. In other words, it’s another development project. In order to create a robust simulation, you’ll need detailed requirements and ample time. Essentially, these can be considered developer tools though because if you want to use them, you’ll need to be an engineer. These solutions provide highly-accurate physics engines for the robust, testing and design of robots, and their associated applications. When you think of robot simulators, you probably think Gazebo and V-Rep - or maybe Amazon’s new(er) RoboMaker. We chose an alternate path, a malleable, iterative environment that we believe is poised to have a massive impact on the development of robotic hardware, applications, and in our case infrastructure. Feature iteration, User experience and load testing for us would traditionally require massive investment in inflexible hardware.

unity game engine robotics

Given the cost, complexity and non-standardization of robotic hardware, we realized that a "digital double" - a virtual robot proxy that could be spawned in minutes that could allow us to run it through the virtual "ringer" would be extremely beneficial to our product development and testing. We do this through a web observability interface that enables humans to manage field-deployed robots. Our business is helping robot companies scale. Robots are expensive and hard! Been there, done that. We have a deep bench of roboticists and cloud engineers, but what we don’t have (and don’t want to have) is thousands of robots lying around waiting to be turned on. Formant gives robot companies the ability to observe, operate, and analyze robots at scale.










Unity game engine robotics